Complexity Design 1 min read

Shoulds

People will be people and systems will be systems.

Shoulds
Source

Should’s are the output of a complicated system.

The standards, the jigs and the protocols that come before the scaffolding of efficiency. The straight lines that hope to contain the circles of human thinking and creativity.

“Nature is wiggly. Everything wiggles ... we say well let’s get things straightened out, let’s get this ironed out, let’s get it all squared away ... we think we understand things when we have translated them into terms of straight lines and squares.

—Allan Watts, Conversations with Myself

Complexity design allows for the complexity that is already there to meet, negotiate and make sense with economies of scale.

People will be people (emergence) and systems will be systems.

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